φə'q-tǥoθχym
Tutorial
Chapter 0 - Introduction
This page is a step-by-step tutorial for the Phyrexian language. It will cover the full extent of the community's current knowledge in the grammar of Phyrexian.
Chapter 1 - Reading and Writing
Reading Flow
Phyrexian, like many languages in the real world, uses sequences of symbols to represent the pronounciation of words. These symbols are laid out along lines that connect
them into words, and then the words into sentences.
These connecting lines can flow in two ways:
Vertically
symbols read from top to bottom, lines read from left to right
Horizontally
symbols read from left to right, lines read from top to bottom
Writing
To write your own text in phyrexian (in the computer), you will have to install one of the fonts you can find on the
github repository for this website.
Phyrexian Regular is the official font used for cards. Two fonts (Phyrexian Regular and Basilica) are directly converted from official phyrexian text (symbols on table below).
The others have been designed for ease of typing in common keyboards.
Alternatively, you can use our search page's virtual keyboard to type the text you want, then print the screen.
Symbols and pronounciation
The symbols along Phyrexian script represent either letters for each sound (phonemes) in a word or punctuation that separates letters into words and sentences.
All these symbols are displayed in the table below.
You may notice letters that are similar in sound share the same main glyph, and are differeniated by small symbols (diacritics) to the right and to the left of the main glyph.
The left-hand diacritics indicate a "metallic consonant", that include the sound of clanking or slicing pieces of metal against each other, and cannot be pronounced by humans.
The alternative is to replace "clanked" sounds with plosive consonants and "sliced" ones with aspirated consonants.
It's important to note that, while there are official sources for how to pronounce each symbol, some sources can be contradictory.
These contradictions stem from using comparisons as the ones below, where accents might pronounce some vowels and consonants differently.
While we don't have a one-to-one reference to IPA (international phonetic alphabet), the closest official source to that is the table present at Wizard's
article about the language.
This tutorial will keep using word comparisons for accessibility.
Punctuation |
Symbol |
Romanized Equivalent |
Use |
^ |
^ |
Start of normal sentences. Translations would end in a full stop. |
? |
? |
Start of question sentences. Translations would end in an interrogation point. |
! |
! |
Start of exclamatory sentences. Translations would end in an exclamation point. |
" |
" |
Start of quoted sentences. It's unclear how to express the other sentence start symbols inside a quote. |
. |
. |
Usual end of sentences. |
: |
: |
End of sentence that serves the same purpose as a colon. Next sentence does not need a start symbol. |
- |
- |
Word separator. Will not be present when at a line break |
, |
, |
Word and phrase separator (similar to comma). Will not be present when at a line break |
Vowels |
Symbol |
Romanized Equivalent |
Use |
i |
i |
As in pit |
y |
y |
As in few or in French tu |
e |
e |
As in they |
a |
a |
As in car or father |
ɒ |
ɒ |
As in saw or macaw |
o |
o |
As in show |
ø |
ø |
As in German schön or French peu |
u |
u |
As in super |
ə |
ə |
As in shut or up |
Consonants |
Symbol |
Romanized Equivalent |
Use |
m |
m |
As in mango |
n |
n |
As in nose |
ŋ |
ŋ |
N with the back of the tongue, as in sing |
ɴ |
ɴ |
N with the throat, as in lung |
s |
s |
As in street |
š |
š |
As in shovel |
z |
z |
As in zebra |
ž |
ž |
As the S in vision |
ɬ |
ɬ |
L with the middle of the tongue |
ɮ |
ɮ |
Try to say the S of vision with the tongue against the roof of the mouth |
l |
l |
As in lock |
r |
r |
Trilled R, as in Spanish words and the Scottish accent |
č |
č |
As in check or chore |
dž |
dž |
Like a dg/dz sound, as in jug or lodge |
w |
w |
As in walk |
j |
j |
As in you |
ẅ |
ẅ |
Y wish the back of your tongue |
' |
' |
Glottal stop as in uh-oh or if you try to say "a apple" |
h |
h |
As in hat |
p |
p |
As in pong |
f |
f |
As in fire |
π |
π |
Plosive P. Try to hold the P while accumulating air in the mouth before releasing |
φ |
φ |
Aspirated P. Try to do an F with your lips |
b |
b |
As in ball |
v |
v |
As in video |
t |
t |
As in time |
θ |
θ |
As in thin |
ť |
ť |
Plosive T. Try to hold the T while accumulating air in the mouth before releasing |
ţ |
ţ |
Aspirated T. Try to do an H and a T at the same time |
d |
d |
As in dance |
ð |
ð |
As in the or this |
k |
k |
As in karma |
x |
x |
As in the Scottish pronounciation of loch |
ǩ |
ǩ |
Plosive K. Try to hold the K while tightening the throat before releasing |
ķ |
ķ |
Aspirated K. Try to do an H and a K at the same time |
g |
g |
As in good |
ɣ |
ɣ |
A G without touching your tongue. Like the Greek gamma |
q |
q |
As the C in caught or country |
χ |
χ |
Like the CH in the Scottish loch, but with your throat |
ǧ |
ǧ |
Plosive G. Try to hold the G while tightening the throat before releasing |
ǥ |
ǥ |
Aspirated G. Try to do an H and a G at the same time |
ɢ |
ɢ |
Like the plosive G, but with your throat |
ʁ |
ʁ |
Like the French R, made with the throat |
Numbers
Phyrexian uses a hexadecimal system to count. That means they have 16 distinct symbols for numbers from 0 to 15, then combines these symbols in sequence to get higher numbers
(for comparison, our arabic numerals are in base 10, having ten distinct symbols from 0 to 9 and then looping back).
While not present in the main fonts (these just use arabic numerals along the connecting line), we hypothesize this is how Phyrexian should properly represent numbers along their text.
The Basilica font, in turn, implements these numbers with the 0-9 and A-F portions of the "Mathematical Monospace" part of Unicode
(the universal code table for most symbols from different languages). Use this website
to type whichever numbers you like and paste in text with the Basilica font to get the numbers.
Here's a visual explanation from the Beadle & Grimm's guide:
Chapter 2 - Building Words
Word Roots
In general, words in Phyrexian are short and formed of mostly consonants, with vowels and prefixes changing to adapt the meaning of a root word.
Words roots begin and end with a consonant, generally in the format CVCC (C for consonant and V for vowel), but also CCVCC in some cases.
Also, to indicate plurals Phyrexian will double the first vowel in the root, making the root adopt a CVVCC format.
Here are some examples:
-
Death: θuqx - θuqx
-
Deaths: θuuqx - θuuqx
-
Life: nsa'q - nsa'q
-
Blood: huqt - huqt
Names
Native Phyrexian names are similar to their spelling in English, but often drop vowels in their spelling.
It's unclear wether the vowels should be inferred or if we should assume that, in universe, the vowels were introduced into the English spelling to make them more "human readable".
When adapting names and foreign words to Phyrexian, we try to replicate the word's phonemes with the Phyrexian letters.
The rule for consonants at the beginning and end is mantained, and glottal stops are used to enforce it.
Here are some examples:
-
Sheoldred: šøldrd - šøldrd
-
Jace: džes - džes
-
Vraska: vraskə' - vraskə'
-
Tamiyo: tam'oo' - tam'oo'
-
Ajani: 'ədžɒnii' - 'ədžɒnii'
Root Modifiers
Many Phyrexian words are built by joining a word root to a particle immediately before it. This is similar to English, where the suffix "X -er" means "a thing that does X" (worker, sleeper, walker).
Many of these are not entirely understood due to the lack of examples for them, so I will not try to create a table explaining each one. This will be explored in a later chapter and, for now,
here are some brief examples of this concept in action (of cases we are very sure about):
-
Collective prefix: ke
Collective of land (θəɢð) = World: keθəɢð - keθəɢð
Collective of creature (φe'x) = Herd: keφe'x - keθəɢð
-
Opposition prefix: əx
Opposite of player (nɒqč) = Opponent: əxnɒqč - əxnɒqč
Opposite of pure (tunm) = Impure: əxtunm - əxtunm
-
Ability prefix: ɣwi
Ability to fly (tøšq) = Flying: ɣwitøšq - ɣwitøšq
Ability to "oversee" (pnrukm) = Vigilance: ɣwipnrukm - ɣwipnrukm
-
"One that-" prefix: naķm
One that whispers ('idžee't) = Whisperer: naķm'idžee't - naķm'idžee't
One that speaks (pihš) = Speaker: naķmpihš - naķmpihš
One that defiles (zept) = Defiler: naķmzept - naķmzept
Composite Words
Much like some real world languages, Phyrexian can concatenate multiple words when they add to the meaning of each other. The main reason for this to happen is with adjectives,
which specify qualities for another word. If this concatenation was applied to English, we could write a "phyrexian beast" as "phyrexianbeast".
Here are some examples in Phyrexian:
-
Great + Evolution: šχa'θ + ɢiss - šχa'θɢiss
-
Perfect + Phyrexian + World: jnaķm + φyrx + keθəgð - jnaķmφyrxkeθəgð
-
Legendary + Colorless + Artifact + Token: ʁajg + əxsopšikt + qxuna'k + fa'ipeθ - ʁajgəxsopšiktqxuna'kfa'ipeθ
-
Green + Phyrexian + Beast + Creature + Token: ɮiww + φyrx + pnpe'k + φe'x + fa'ipθ - ɮiwwφyrxpnpe'kφe'xfa'ipθ
Word Modifiers
On top of having modifiers for each of the roots that can compose a word, Phyrexian can also have modifiers for the whole word, that come before or after the concatenated unit of roots.
These normally carry meaning that doesn't modify the meaning of the roots, but specifies it within the phrase or within a larger context.
These are similar to prepositions in English, where you would say "I want this option", "It's in the fridge", "It's on the table", etc.
Once again, these are not completely understood and will be explored in a later chapter. Here are examples that we're more sure of:
-
Addition suffix: xə
Creatures (φee'x) and Artifacts (qxunaa'k): φee'xqxunaa'kxə - φee'xqxunaa'kxə
-
Alternative suffix: ðə
Creatures (φee'x) or Artifacts (qxunaa'k): φee'xqxunaa'kðə - φee'xqxunaa'kðə
-
Location (on) prefix: əšq
On a permanent ('astiww): əšq'astiww - əšq'astiww
Modifying verbs
One last method that Phyrexian uses to modify its words is through relational infixes.
These are extra vowels that usually go before the last consonant of a word and can specify possession or who is doing the action in a verb.
Since understanding them requires us to understand verbs and sentence structure, they will be discussed in a later chapter.
Chapter 3 - Sentence Structure
For this chapter, we will analyse the following phrase:
Yawgmoth killed Urza
^'u-jɒ'gmo'θ-'ərza'-qabe'.
^'u-jɒ'gmo'θ-'ərza'-qabe'.
Verb positioning
Phyrexian has a very different way of constructing sentences when compared to English. To construct its phrases English commonly uses the SVO structure:
- Subject: who the phrase is referring to
- Verb: an action that the subject performs
- Object: who is being acted on
In our example, "Yawgmoth" is the subject, "killed" is the verb, and "Urza" is the object.
In the case of Phyrexian, when all elements are present, generally the SOV structure is used ("Yawgmoth Urza killed"),
with the verb always at the very end of the phrase:
^'u-jɒ'gmo'θ-'ərza'-qabe'.
Verb Conjugation
The verbs at the end of the phrases also carry information on who is performing or receiving the verb's action. This is done by inserting a vowel before the last consonant.
This is why, in our example the word "kill" (qab_' - qab_') is written as qabe' - qabe'.
Different vowels would have to be used if the verb had a different Subject or Object (I kill him, You kill me, He kills them, etc).
To understand who is doing and receiving the actions of a verb, we use the 1st (me), 2nd (you), and 3rd (they) persons, like in English, and an additional 4th person to specify a
second third party in a phrase (In "Yawgmoth killed Urza", both the Subject and Object are not "me", nor "you") or to indicate an unspecified third party: "One".
Conjugations don't change in plural cases (I = We, He/She/It = They).
In some conjugations, it will also be necessary to change one of the previous letters in the word, meaning we will have either vowel rounding (u-) or consonant metalicizing ('-).
If the previous vowels or consonants can't be changed like this, no change is necessary and there will be some ambiguity in the conjugation.
Here is a table with each conjugation, with the word "Defile" (zept - zept) as an example:
|
Doing |
↓ Receiving |
1st (me) |
2nd (you) |
3rd (they) |
4th (they) |
1st |
o - o
zepot - zepot
I defile me
|
aa - aa
zepaat - zepaat
You defile me
|
a(-') - a(')
zepať - zepať
They defile me
|
a - a(')
zepat - zepat
One defiles me
|
2nd |
(u-)a - (u)a
zøpat - zøpat
I defile you
|
(u-)u - (u)u
zøput - zøput
You defile you
|
(u-) - (u)
zøpt - zøpt
They defile you
|
(u-)e - (u)e
zøpet - zøpet
One defiles you
|
3rd |
('-)a - (')a
zeπat - zeπat
I defile them
|
('-)u - (')u
zeπut - zeπut
You defile them
|
none
zept - zept
They defile them
|
y - y
zepyt - zepyt
One defiles them
|
4th |
(u-)a - (u)a
zøpat - zøpat
I defile One
|
ø - ø
zepøt - zepøt
You defile One |
e - e
zepet - zepet
They defile One |
ee - ee
zepeet - zepeet
One defiles One |
Some of these conjugations can also be used for nouns, indicating possession:
-
The card (3 -> 3): ɢwinš - ɢwinš
-
My card (1 -> 1): ɢwinoš - ɢwinoš
-
Your card (2 -> 2): ɢwynuš - ɢwynuš
-
Their card (4 -> 3): ɢwinyš - ɢwinyš
Mood/tense markers
While in English we carry information about when an action is performed (a phrase's tense) in verbs and surrounding words (walks / walked / will walk), Phyrexian conveys
this through a word at the beginning of every phrase. Think of it as a declaration:
PAST: Yawgmoth Urza kill
^'u-jɒ'gmo'θ-'ərza'-qabe'.
The purpose of these words isn't just to convey when a phrase is happening: they also inform in which manner the phrase is happening.
Every marker also has versions for its negative equivalent (Affirmative vs Negative) if it's being used as a question (Declarative vs Interrogative).
Also, some mood marker can use an auxiliary marker to aid with its meaning. Here are the cases we've so far:
-
When: xuφ
If + When = Whenever: baxuφ - baxuφ
Past + When = specifies when in the past: 'uxuφ - 'uxuφ
-
Would and Instead: qilx and qit
If + Would ..., Instead ... : baqilx ..., qit ... - baqilx ___,qit ____
Not ..., Instead ... : əx ..., qit ... - əx ___, qit ___
This becomes clearer by inspecting the table below:
Present (non-past) |
|
Declarative |
Interrogative |
|
Aff. |
Neg. |
Example |
Aff. |
Neg. |
Example |
Indicative |
xe - xe |
əx - əx |
Yawgmoth kills Urza Yawgmoth does not kill Urza |
ɴe - ɴe |
əɴ - əɴ |
Does Yawgmoth kill Urza? Does Yawgmoth not kill Urza? |
Generic |
ve - ve |
vəx - vəx |
Yawgmoth normally kills Urza Yawgmoth normally doesn't kill Urza |
vɴe - vɴe |
vəɴ - vəɴ |
Does Yawgmoth normally kill Urza? Does Yawgmoth normally not kill Urza? |
Optative (permission) |
xwe - xwe |
əxw - əxw |
Yawgmoth may kill Urza Yawgmoth may not kill Urza |
we - we |
əw - əw |
May Yawgmoth kill Urza? May Yawgmoth not kill Urza? |
Hypothetical |
xba - xba |
kpa - kpa |
Yawgmoth might kill Urza Yawgmoth might not kill Urza |
'axəb - 'axəb |
'axp - 'axp |
Yawgmoth might kill Urza? Yawgmoth might not kill Urza? |
Conditional |
ba - ba |
bu - bu |
If Yawgmoth kills Urza If Yawgmoth doesn't kill Urza |
'uuba - 'uuba |
'uubu - 'uubu |
If Yawgmoth kills Urza ... ? If Yawgmoth doesn't kill Urza ... ? |
Potential |
ťe - ťe |
əť - əť |
Yawgmoth can kill Urza Yawgmoth can't kill Urza |
ŋe - ŋe |
əŋ - əŋ |
Can Yawgmoth kill Urza? Can't Yawgmoth kill Urza? |
Jussive |
ǩaπa - ǩaπa |
əxπa - əxπa |
Yawgmoth must kill Urza Yawgmoth must not kill Urza |
ŋaπa - ŋaπa |
əŋkπa - əŋkπa |
Yawgmoth must kill Urza? Yawgmoth must not kill Urza? |
Imperative |
lo - lo |
əl - əl |
Yawgmoth, kill Urza Yawgmoth, don't kill Urza |
ŋo - ŋo |
ləŋ - ləŋ |
Should Yawgmoth kill Urza? Should Yawgmoth not kill Urza? |
Past |
|
Declarative |
Interrogative |
|
Aff. |
Neg. |
Example |
Aff. |
Neg. |
Example |
Indicative |
'u - 'u |
ǩa - ǩa |
Yawgmoth killed Urza Yawgmoth didn't kill Urza |
ə - ə |
ǩə - ǩə |
Did Yawgmoth kill Urza? Did Yawgmoth not kill Urza? |
Generic |
vu - vu |
va - va |
Yawgmoth normally killed Urza Yawgmoth normally didn't kill Urza |
və'a - və'a |
vəǩə - vəǩə |
Did Yawgmoth normally kill Urza? Did Yawgmoth normally not kill Urza? |
Optative (permission) |
'uxwe - 'uxwe |
'axw - 'axw |
Yawgmoth had the option to kill Urza Yawgmoth didn't have the option to kill Urza |
'əwe - 'əwe |
'əwa - 'əwa |
Did Yawgmoth have the option to kill Urza? Did Yawgmoth have the option to not kill Urza? |
Hypothetical |
'uxba - 'uxba |
'up - 'up |
Yawgmoth might have killed Urza Yawgmoth might not have killed Urza |
'əxp - 'əxp |
'əp - 'əp |
Yawgmoth might have killed Urza? Yawgmoth might not have killed Urza? |
Conditional |
'uba - 'uba |
'ubu - 'ubu |
If Yawgmoth killed Urza If Yawgmoth did't kill Urza |
'ubaa - 'ubaa |
'ubuu - 'ubuu |
If Yawgmoth killed Urza ... ? If Yawgmoth didn't kill Urza ... ? |
Potential |
ťu - ťu |
tǩa - tǩa |
Yawgmoth could kill Urza Yawgmoth couldn't kill Urza |
ťə - ťə |
tǩə - tǩə |
Could Yawgmoth kill Urza? Couldn't Yawgmoth kill Urza? |
Jussive |
žo - žo |
tǩa - tǩa |
Yawgmoth must've killed Urza Yawgmoth must not have killed Urza |
ŋaπa - ŋaπa |
əŋkπa - əŋkπa |
Must Yawgmoth have killed Urza? Must Yawgmoth not have killed Urza? |
Imperative |
ložo - ložo |
lukπa - lukπa |
Yawgmoth had the order to kill Urza Yawgmoth didn't have the order to kill Urza |
ləž - ləž |
lekπa - lekπa |
Should Yawgmoth have killed Urza? Should Yawgmoth not have killed Urza? |
Narrative Past (stories and gospel) |
|
Declarative |
Interrogative |
|
Aff. |
Neg. |
Example |
Aff. |
Neg. |
Example |
Indicative |
'ušta - 'ušta |
šǩa - šǩa |
Yawgmoth killed Urza Yawgmoth didn't kill Urza |
'əšta - 'əšta |
šǩə - šǩə |
Did Yawgmoth kill Urza? Did Yawgmoth not kill Urza? |
Generic |
všta - všta |
všǩa - všǩa |
Yawgmoth normally killed Urza Yawgmoth normally didn't kill Urza |
vəšta - vəšta |
všǩə - všǩə |
Did Yawgmoth normally kill Urza? Did Yawgmoth normally not kill Urza? |
Optative (permission) |
šxwə - šxwə |
əšxw - əšxw |
Yawgmoth had the option to kill Urza Yawgmoth didn't have the option to kill Urza |
šwə - šwə |
əšwə - əšwə |
Did Yawgmoth have the option to kill Urza? Did Yawgmoth have the option to not kill Urza? |
Hypothetical |
všta - všta |
všǩa - všǩa |
Yawgmoth might have killed Urza Yawgmoth might not have killed Urza |
vəšta - vəšta |
'əpšta - 'əpšta |
Yawgmoth might have killed Urza? Yawgmoth might not have killed Urza? |
Conditional |
'ubašta - 'ubašta |
'ubušta - 'ubušta |
If Yawgmoth killed Urza If Yawgmoth did't kill Urza |
'uubašta - 'uubašta |
'uubušta - 'uubušta |
If Yawgmoth killed Urza ... ? If Yawgmoth didn't kill Urza ... ? |
Potential |
ťušta - ťušta |
tǩašta - tǩašta |
Yawgmoth could kill Urza Yawgmoth couldn't kill Urza |
ťəšta - ťəšta |
tǩəšta - tǩəšta |
Could Yawgmoth kill Urza? Couldn't Yawgmoth kill Urza? |
Jussive |
eežo - eežo |
'uπašta - 'uπašta |
Yawgmoth must've killed Urza Yawgmoth must not have killed Urza |
əəž - əəž |
ŋekπašta - ŋekπašta |
Must Yawgmoth have killed Urza? Must Yawgmoth not have killed Urza? |
Imperative |
leežo - leežo |
luπašta - luπašta |
Yawgmoth had the order to kill Urza Yawgmoth didn't have the order to kill Urza |
ləəž - ləəž |
lekπašta - lekπašta |
Should Yawgmoth have killed Urza? Should Yawgmoth not have killed Urza? |
Chapter 4 - Unclear Aspects
We may know a lot about Phyrexian, but there are still many aspects of it that are unclear. While there are complete unknowns, like some of the words in the All Will be One trailer,
some other things are enough to get some grasp on and extrapolate. Here we will explore some of these.
Root and Word modifiers
As explained on Chapter 2, we can attach some particles to either word roots or full words to change their meaning and give them more context within a phrase.
Here I've compiled all of the ones that we could isolate from our text samples (we might have cases where we couldn't differentiate if we have a particle or not).
Root Modifiers |
Particle |
Meaning |
Example |
əx - əx
|
Negative
|
Opponent = not + Player
əxnɒqč = əx + nɒqč
əxnɒqč
|
pl - pl
|
Completion
|
Complete = complete + Make
plnaķm = pl + naķm
plnaķm
|
plθ - plθ
|
Incompletion
|
Half, rounded down = incomplete + Half
plθəxķus'ər = pl + θəxķus'ər
plθəxķus'ər
|
pn - pn
|
Greater
|
Vigilance = greater + See
pnrukm = pn + rukm
pnrukm
|
ke - ke
|
Collective
|
World = collective + Land
keθəɢð = ke + θəɢð
keθəɢð
|
ɣwi - ɣwi
|
Ability
|
Haste = ability + Move + Fast
ɣwiziklvuwk = ɣwi + ziklvuwk
ɣwiziklvuwk
|
naķm - naķm
|
One that-
|
Whisperer = one that + Whisper
naķm'idžee't = naķm + 'idžee't
>naķm'idžee't
|
iww - iww
|
Thing
|
Corpse = Dead + thing
θuqxiww = θuqx + iww
θuqxiww
|
χi - χi
|
?
|
Look for = ? + Ask
χi'ətsxen = χi + 'ətsxen
χi'ətsxen
|
χhe - χhe
|
?
|
Surveillance = ? + see
χherukm = χhe + rukm
χherukm
|
j - j
|
?
|
Perfection = ? + make
jnaķm = j + naķm
jnaķm
|
'ə - 'ə
|
?
|
Flesh = ? + Phyrexian
'əpyrx = 'ə + pyrx
'əpyrx
|
Word Modifiers |
Spatial |
h - h
|
to
|
return this to your hand
|
əšq - əšq
|
on
|
put a counter on this
|
dl - dl
|
in
|
target a card in your graveyard
|
Temporal |
φɒ' - φɒ'
|
until
|
until your next turn
|
žki - žki
|
for
|
you can do this for this turn
|
Semantic |
xə - xə
|
and
|
Creatures and Artifacts = Creatures + Artifacts + and
φee'xqxunaa'kxə = φee'x + qxunaa'k + xə
φee'xqxunaa'kxə
|
ðə - ðə
|
or
|
Creatures or Artifacts = Creatures + Artifacts + or
φee'xqxunaa'kðə = φee'x + qxunaa'k + ðə
φee'xqxunaa'kðə
|
'up - 'up
|
any
|
produce mana of any type
|
ɢə - ɢə
|
this/that
|
sacrifice this creature
|
ɣẅ - ɣẅ
|
from
|
a card from your deck
|
qər - qər
|
with
|
destroy all permanents with counters
|
w - w
|
of
|
abilities of permanents
|
w - w
|
of
|
abilities of permanents
|
xe__'ə - xe__'ə
|
amount
|
once per turn, up to one creature
|
tč - tč
|
order
|
First = One + order
'iitč = 'ii + tč
'iitč
|
ʁi - ʁi
|
?
|
|
'št - 'št
|
?
|
|
t'e - t'e
|
?
|
|
lyφ - lyφ
|
?
|
|
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